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Hogrid

UI and UX design

Interfaces people understand.No manual required.

Research, architecture, prototyping and UI design for websites, apps and software that are easy to use and good to look at.

years in the market
15+
projects delivered
300+
clients served
BR · EU · Latam
UI and UX design
The context

When someone can't use your product, it's not their fault.

Buttons nobody can find, forms people abandon halfway, screens crammed with information and users calling support to do the basics. Each of these friction points costs sales, team time and user patience.

Good experience design solves this before it becomes code. It starts by understanding people and the tasks they need to get done, organizes information the way they think and tests ideas in a clickable prototype, while changes are still cheap.

The interface comes next, with a consistent visual identity and a design system that keeps everything coherent as the product grows.

Every change made in the prototype costs a fraction of the same change made in code.
Who it's for

For products that need to be easy to use.

01

Teams building a new product

You want to validate the experience before investing in development.

02

Products with frustrated users

An overloaded support desk, low adoption or lots of drop-offs mid-flow.

03

Complex internal systems

Your team wastes time on confusing screens and needs training just for the basics.

04

Growing brands

The product grew without visual standards and needs a design system.

When you need it

Signs your user experience needs attention.

If you spot any of these symptoms, design may be the bottleneck.

Start a project
  • Users drop off in the middle of sign-up or checkout.
  • Support keeps getting the same questions.
  • Every screen of the product looks like it was made by a different person.
  • The development team has no visual reference to follow.
  • You're about to launch a product and want to test the idea first.
  • The product works, but it looks dated.
What we deliver

From research to a development-ready interface.

Design created together with the people who will build it, so nothing gets lost along the way.

User research

Interviews, usage analysis and journey mapping to understand who uses the product and why.

Information architecture

Content and navigation organized the way your users think.

Wireframes and flows

The structure of each screen and the complete path for each task.

Clickable prototype

You and your users test the product before it exists.

UI design

A beautiful, accessible interface consistent with your brand, on every screen size.

Design system

Documented components, colors, typography and rules so the product grows coherently.

How we work

Understand, design, test, refine.

  1. 01

    Discovery

    We get to know the business, the users and the most important tasks.

  2. 02

    Structure

    Information architecture, flows and wireframes.

  3. 03

    Prototype

    A clickable prototype to test and validate decisions.

  4. 04

    Interface

    Complete UI design and a documented design system.

  5. 05

    Handoff to the team

    An organized handoff and support throughout development.

In practice

Projects where we did this

FAQ

Frequently asked questions

Still have a question?

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What's the difference between UI and UX?

UX is the experience: how people understand and complete tasks. UI is the interface: the visuals, components and identity. The two need to go hand in hand for a product to work well.

Do you do design only, without development?

Yes. We deliver complete, well-organized design files for your team to build. And if you want, we can build it too.

What tools do you use?

We work mainly in Figma, with clickable prototypes and organized files for handoff.

Can you redesign an existing product?

Yes. We start by understanding what works and what gets in the way in the current product, then evolve the experience without losing what users already know.

How long does a UI/UX project take?

It depends on the size of the product and the depth of research. In the first conversation we estimate the timeline and the stages.

Accepting projects · 2026

Shall we make your product easy to use?

Tell us what you need in three quick steps. We'll get back to you on WhatsApp with next steps.

Prefer to go direct?Mon–Fri · 9am–6pm (BRT)
Step 1 of 3Takes less than a minute
What do you want to build?